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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > UMovieSceneCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h |
Include | #include "MovieSceneCapture.h" |
Syntax
static MovieSceneCaptureUIName = FName(TEXT("MovieSceneCaptureUIInstance"));
Remarks
This name is used by the UI to save/load a specific instance of the settings from config that doesn't affect the CDO which would affect scripting environments.