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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > UMovieSceneCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h |
Include | #include "MovieSceneCapture.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCapture.cpp |
virtual bool IsAudioPassIfNeeded&40;&41; const
Remarks
Returns true if this is currently the audio pass, or if an audio pass is not needed. Shorthand for checking if we're in a state where we should finish capture.