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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > UMovieSceneCapture
- UMovieSceneCapture::AddFormatMappings()
- UAutomatedLevelSequenceCapture::AddFormatMappings()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h |
Include | #include "MovieSceneCapture.h" |
virtual void AddFormatMappings
&40;
TMap< FString, FStringFormatArg > & OutFormatMappings,
const FFrameMetrics & FrameMetrics
&41; const
Remarks
Add additional format mappings to be used when generating filenames