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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include | #include "FrameGrabber.h" |
Syntax
struct IFramePayload
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | OnFrameReady_RenderThread
(
FColor* ColorBuffer, |
Called when the buffer is now available in CPU ram Return true if you would like to execute the default behavior. |