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API > API/Runtime > API/Runtime/MovieSceneCapture
| Name | IFramePayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
| Include Path | #include "FrameGrabber.h" |
Syntax
struct IFramePayload
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IFramePayload() |
FrameGrabber.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool OnFrameReady_RenderThread
(
FColor* ColorBuffer, |
Called when the buffer is now available in CPU ram Return true if you would like to execute the default behavior. | FrameGrabber.h |