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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > FViewportSurfaceReader
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include | #include "FrameGrabber.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabber.cpp |
void ResolveRenderTarget
&40;
FViewportSurfaceReader &42; RenderToReadback,
const FTexture2DRHIRef & BackBuffer,
TFunction< void(FColor &42;, int32, int32)> Callback
&41;
Remarks
Resolve the specified viewport RHI, calling the specified callback with the result.
Parameters
Name | Description |
---|---|
BackBuffer | The backbuffer to resolve |
Callback | Callback to call with the locked texture data. This will be called on an undefined thread. |