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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > FViewportSurfaceReader
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include | #include "FrameGrabber.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabber.cpp |
void Reset&40;&41;
Remarks
Safely resets the state of the wait event. When doing latent surface reading sometimes we may want to just bail on reading a given frame. Should only be performed after flushing rendering commands.