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API > API/Runtime > API/Runtime/MovieSceneCapture
Metrics that correspond to a particular frame
| Name | FFrameMetrics |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
| Include Path | #include "MovieSceneCaptureProtocolBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FFrameMetrics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction | MovieSceneCaptureProtocolBase.h | ||
FFrameMetrics
(
float InTotalElapsedTime, |
MovieSceneCaptureProtocolBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameDelta | float | The total amount of time, in seconds, that this specific frame took to render (not accounting for dropped frames) | MovieSceneCaptureProtocolBase.h |
|
| FrameNumber | int32 | The index of this frame from the start of the capture, including dropped frames | MovieSceneCaptureProtocolBase.h |
|
| NumDroppedFrames | int32 | The number of frames we dropped in-between this frame, and the last one we captured | MovieSceneCaptureProtocolBase.h |
|
| TotalElapsedTime | float | The total amount of time, in seconds, since the capture started | MovieSceneCaptureProtocolBase.h |
|