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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > FFrameGrabber > FFrameGrabber
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include | #include "FrameGrabber.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabber.cpp |
FFrameGrabber
&40;
TSharedRef< FSceneViewport > Viewport,
FIntPoint DesiredBufferSize,
EPixelFormat InPixelFormat,
uint32 NumSurfaces
&41;
Remarks
Construct this frame grabber
Parameters
Name | Description |
---|---|
InViewport | The viewport we are to grab frames for |
DesiredBufferSize | The desired size of captured frames |
InPixelFormat | The desired pixel format to store captured frames as |
InNumSurfaces | The number of destination surfaces contained in our buffer |