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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > FFrameGrabber
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include | #include "FrameGrabber.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabber.cpp |
void OnFrameReady
&40;
int32 SurfaceIndex,
FColor &42; ColorBuffer,
int32 Width,
int32 Height
&41;
Remarks
Called when the specified surface index has been locked for reading with the render target data (called on render thread)