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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > FFrameGrabber
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include | #include "FrameGrabber.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabber.cpp |
void OnBackBufferReadyToPresentCallback
&40;
SWindow & SlateWindow,
const FTexture2DRHIRef & BackBuffer
&41;
Remarks
Callback for when a backbuffer is ready for reading (called on render thread)