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API > API/Runtime > API/Runtime/MovieSceneCapture
Structure used as an identifier for a particular buffer within a capture.
| Name | FCapturedPixelsID |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
| Include Path | #include "Protocols/UserDefinedCaptureProtocol.h" |
Syntax
USTRUCT (BlueprintType )
struct FCapturedPixelsID
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Identifiers | TMap< FName, FName > | Map of identifiers to their values for this ID. | Protocols/UserDefinedCaptureProtocol.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
Convert this strream ID to a string | Protocols/UserDefinedCaptureProtocol.h |