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API > API/Runtime > API/Runtime/MovieSceneCapture
Structure representing a captured frame
| Name | FCapturedFrameData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
| Include Path | #include "FrameGrabber.h" |
Syntax
struct FCapturedFrameData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCapturedFrameData
(
FCapturedFrameData&& In |
FrameGrabber.h | ||
FCapturedFrameData
(
const FCapturedFrameData& In |
FrameGrabber.h | ||
FCapturedFrameData
(
FIntPoint InBufferSize, |
FrameGrabber.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BufferSize | FIntPoint | The size of the resulting color buffer | FrameGrabber.h | |
| ColorBuffer | TArray< FColor > | The color buffer of the captured frame | FrameGrabber.h | |
| Payload | FFramePayloadPtr | Optional user-specified payload | FrameGrabber.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * GetPayload() |
FrameGrabber.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCapturedFrameData & operator=
(
FCapturedFrameData&& In |
FrameGrabber.h | ||
FCapturedFrameData & operator=
(
const FCapturedFrameData& In |
FrameGrabber.h |