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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
Include | #include "MovieSceneCaptureProtocolBase.h" |
Syntax
struct FCaptureProtocolInitSettings
Remarks
Structure used to initialize a capture protocol
Variables
Type | Name | Description | |
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FIntPoint | DesiredSize | The desired size of the captured frames |
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TSharedPtr< FSceneViewport > | SceneViewport | The slate viewport we should capture from |
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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FCaptureProtocolInitSettings | FromSlateViewport
(
TSharedRef< FSceneViewport > InSceneViewport |
~Capture from a slate viewport, using the specified custom protocol settings |