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API > API/Runtime > API/Runtime/MovieSceneCapture
Structure used to initialize a capture protocol
| Name | FCaptureProtocolInitSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
| Include Path | #include "MovieSceneCaptureProtocolBase.h" |
Syntax
struct FCaptureProtocolInitSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCaptureProtocolInitSettings() |
Private construction to ensure use of static init methods | MovieSceneCaptureProtocolBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DesiredSize | FIntPoint | The desired size of the captured frames | MovieSceneCaptureProtocolBase.h | |
| SceneViewport | TSharedPtr< FSceneViewport > | The slate viewport we should capture from | MovieSceneCaptureProtocolBase.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCaptureProtocolInitSettings FromSlateViewport
(
TSharedRef< FSceneViewport > InSceneViewport |
~ Capture from a slate viewport, using the specified custom protocol settings | MovieSceneCaptureProtocolBase.h |