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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneTrack
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneTrack::PostLoad()
- UMovieSceneEnumTrack::PostLoad()
- UMovieSceneByteTrack::PostLoad()
- UMovieSceneVisibilityTrack::PostLoad()
- UMovieScenePropertyTrack::PostLoad()
- UMovieSceneEnumTrack::PostLoad()
- UMovieSceneByteTrack::PostLoad()
- UMovieSceneVisibilityTrack::PostLoad()
- UMovieSceneControlRigParameterTrack::PostLoad()
- UMovieSceneSkeletalAnimationTrack::PostLoad()
- UMovieSceneSpawnTrack::PostLoad()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneTrack.h |
| Include | #include "MovieSceneTrack.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneTrack.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.