Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Tracks > API/Runtime/MovieScene/Tracks/UMovieSceneSpawnTrack
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneTrack::PostLoad()
- UMovieSceneSpawnTrack::PostLoad()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Tracks/MovieSceneSpawnTrack.h |
| Include | #include "Tracks/MovieSceneSpawnTrack.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Tracks/MovieSceneSpawnTrack.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.