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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSignedObject
- UObject::Modify()
- UMovieSceneSignedObject::Modify()
- UMovieSceneLiveLinkSection::Modify()
- UMovieSceneSkeletalAnimationSection::Modify()
- UMovieScene3DTransformSection::Modify()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSignedObject.h |
Include | #include "MovieSceneSignedObject.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSignedObject.cpp |
virtual bool Modify
&40;
bool bAlwaysMarkDirty
&41;
Remarks
Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved. true if the object was saved to the transaction buffer
Parameters
Name | Description |
---|---|
bAlwaysMarkDirty | if true, marks the package dirty even if we aren't currently recording an active undo/redo transaction |