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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSequencePlayer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetWeight
(
double InWeight |
Set a manual weight to be multiplied with all blendable elements within this sequence | MovieSceneSequencePlayer.h |
|
void SetWeight
(
double InWeight, |
Set a manual weight to be multiplied with all blendable elements within the specified sequence | MovieSceneSequencePlayer.h |
SetWeight(double)
Description
- Set a manual weight to be multiplied with all blendable elements within this sequence
-
It is recommended that a weight between 0 and 1 is supplied, though this is not enforced
-
It is recommended that either FMovieSceneSequencePlaybackSettings::DynamicWeighting should be true for this player or the asset it's playing back should be set to enable dynamic weight to avoid undesirable behavior
| Name | SetWeight |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
| Include Path | #include "MovieSceneSequencePlayer.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp |
UFUNCTION (BlueprintCallable, Category="Sequencer|Player")
void SetWeight
(
double InWeight
)
Parameters
| Name | Remarks |
|---|---|
| InWeight | The weight to suuply to all elements in this sequence |
SetWeight(double, FMovieSceneSequenceID)
Description
- Set a manual weight to be multiplied with all blendable elements within the specified sequence
-
It is recommended that a weight between 0 and 1 is supplied, though this is not enforced
-
It is recommended that either FMovieSceneSequencePlaybackSettings::DynamicWeighting should be true for this player or the asset it's playing back should be set to enable dynamic weight to avoid undesirable behavior
| Name | SetWeight |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
| Include Path | #include "MovieSceneSequencePlayer.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp |
void SetWeight
(
double InWeight,
FMovieSceneSequenceID SequenceID
)
Parameters
| Name | Remarks |
|---|---|
| InWeight | The weight to suuply to all elements in this sequence |