Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSequencePlayer
- UObject::IsSupportedForNetworking()
- UMovieSceneSequencePlayer::IsSupportedForNetworking()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
Include | #include "MovieSceneSequencePlayer.h" |
virtual bool IsSupportedForNetworking&40;&41; const
Remarks
IsSupportedForNetworking means an object can be referenced over the network