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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UObject
- UObject::IsSupportedForNetworking()
- UUIFrameworkWidget::IsSupportedForNetworking()
- UEnvQueryInstanceBlueprintWrapper::IsSupportedForNetworking()
- UGameplayTask::IsSupportedForNetworking()
- UAttributeSet::IsSupportedForNetworking()
- UGameplayAbility::IsSupportedForNetworking()
- UMovieSceneSequencePlayer::IsSupportedForNetworking()
- UActorComponent::IsSupportedForNetworking()
- AActor::IsSupportedForNetworking()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual bool IsSupportedForNetworking&40;&41; const
Remarks
IsSupportedForNetworking means an object can be referenced over the network