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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UObject *, TInlineAllocator< 1 > > LocateBoundObjects
(
const FGuid& ObjectId, |
Locate all the objects that correspond to the specified object ID, using the specified context Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings. | MovieSceneSequence.h | |
virtual void LocateBoundObjects
(
const FGuid& ObjectId, |
Locate all the objects that correspond to the specified object ID, using the specified context. | MovieSceneSequence.h | |
void LocateBoundObjects
(
const FGuid& ObjectId, |
Locate all the objects that correspond to the specified object ID, using the specified parameters. | MovieSceneSequence.h | |
virtual void LocateBoundObjects
(
const FGuid& ObjectId, |
Locate all the objects that correspond to the specified object ID, using the specified parameters. | MovieSceneSequence.h |
LocateBoundObjects(const FGuid &, const UE::UniversalObjectLocator::FResolveParams &)
Description
Locate all the objects that correspond to the specified object ID, using the specified context Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include Path | #include "MovieSceneSequence.h" |
TArray < UObject *, TInlineAllocator< 1 > > LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & Context
) const
An array of all bound objects
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The unique identifier of the object. |
| Context | Optional context to use to find the required object (for instance, a parent spawnable object) |
LocateBoundObjects(const FGuid &, UObject , TArray< UObject , TInlineAllocator< 1 > > &)
Description
Locate all the objects that correspond to the specified object ID, using the specified context. Called when GetBindingReferences() is null.
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include Path | #include "MovieSceneSequence.h" |
virtual void LocateBoundObjects
(
const FGuid & ObjectId,
UObject * Context,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The unique identifier of the object. |
| Context | Optional context to use to find the required object (for instance, a parent spawnable object) |
| OutObjects | Destination array to add found objects to |
LocateBoundObjects(const FGuid &, const UE::UniversalObjectLocator::FResolveParams &, TArray< UObject *, TInlineAllocator< 1 > > &)
Description
Locate all the objects that correspond to the specified object ID, using the specified parameters. Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include Path | #include "MovieSceneSequence.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequence.cpp |
void LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & ResolveParams,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The unique identifier of the object. |
| Params | Resolve parameters specifying the context and fragment-specific parameters |
| OutObjects | Destination array to add found objects to |
LocateBoundObjects(const FGuid &, const UE::UniversalObjectLocator::FResolveParams &, TSharedPtr< const FSharedPlaybackState >, TArray< UObject *, TInlineAllocator< 1 > > &)
Description
Locate all the objects that correspond to the specified object ID, using the specified parameters. Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include Path | #include "MovieSceneSequence.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequence.cpp |
virtual void LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & ResolveParams,
TSharedPtr < const FSharedPlaybackState > SharedPlaybackState,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The unique identifier of the object. |
| ResolveParams | Resolve parameters specifying the context and fragment-specific parameters |
| SharedPlaybackState | Optional ptr to SharedPlaybackState |
| OutObjects | Destination array to add found objects to |