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API > API/Runtime > API/Runtime/UniversalObjectLocator
Parameters required to resolve a universal object locator
| Name | FResolveParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorResolveParams.h |
| Include Path | #include "UniversalObjectLocatorResolveParams.h" |
Syntax
struct FResolveParams
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UniversalObjectLocatorResolveParams.h | |||
FResolveParams
(
UObject* InContext |
UniversalObjectLocatorResolveParams.h | ||
FResolveParams
(
UObject* InContext, |
UniversalObjectLocatorResolveParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | UObject * | (Optional) Object to use as a context for resolution. | UniversalObjectLocatorResolveParams.h | |
| Flags | ELocatorResolveFlags | Flag structure | UniversalObjectLocatorResolveParams.h | |
| ParameterBuffer | FResolveParameterBuffer * | (Optional) Resolve buffer | UniversalObjectLocatorResolveParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T * FindParameter () |
UniversalObjectLocatorResolveParams.h | ||
const T * FindParameter
(
TParameterTypeHandle< T > ParameterType |
UniversalObjectLocatorResolveParams.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FResolveParams AsyncFind
(
UObject* InContext |
Utility function to indicate that the object should be found, but not loaded or created if it is not currently | UniversalObjectLocatorResolveParams.h | |
static FResolveParams AsyncLoad
(
UObject* InContext |
Utility function to indicate that the object should be loaded (or dynamically created) if it is not currently | UniversalObjectLocatorResolveParams.h | |
static FResolveParams AsyncUnload
(
UObject* InContext |
Utility function to indicate that the object should be unloaded (or dynamically destroyed) if it is not currently | UniversalObjectLocatorResolveParams.h | |
static FResolveParams SyncFind
(
UObject* InContext |
Utility function to indicate that the object should be found, but not loaded or created if it is not currently | UniversalObjectLocatorResolveParams.h | |
static FResolveParams SyncLoad
(
UObject* InContext |
Utility function to indicate that the object should be loaded (or dynamically created) if it is not currently | UniversalObjectLocatorResolveParams.h | |
static FResolveParams SyncUnload
(
UObject* InContext |
Utility function to indicate that the object should be unloaded (or dynamically destroyed) if it is not currently | UniversalObjectLocatorResolveParams.h |