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API > API/Runtime > API/Runtime/MovieScene
Structure that represents a collection of NodeGroups
| Name | UMovieSceneNodeGroupCollection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
| Include Path | #include "MovieScene.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneNodeGroupCollection : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneNodeGroupCollection
Classes
| Name | Remarks |
|---|---|
| FOnNodeGroupCollectionChanged | Event that is triggered whenever this collection of node groups, or an included node group, has changed |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAnyActiveFilter | bool | MovieScene.h | ||
| NodeGroups | TArray< TObjectPtr< UMovieSceneNodeGroup > > | MovieScene.h | ||
| OnNodeGroupCollectionChangedEvent | FOnNodeGroupCollectionChanged | Event that is triggered whenever this collection of node groups, or an included node group, has changed | MovieScene.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNodeGroup
(
UMovieSceneNodeGroup* NodeGroup |
MovieScene.h | ||
auto begin () |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. | MovieScene.h | |
auto begin () |
MovieScene.h | ||
bool Contains
(
UMovieSceneNodeGroup* NodeGroup |
MovieScene.h | ||
auto end () |
MovieScene.h | ||
auto end () |
MovieScene.h | ||
bool HasAnyActiveFilter() |
MovieScene.h | ||
const int32 Num() |
MovieScene.h | ||
UMovieSceneNodeGroupCollection::FOnNodeGroupCollectionChanged TBaseMulticastDelegate_NoParams OnNodeGroupCollectionChanged() |
MovieScene.h | ||
void RemoveNodeGroup
(
UMovieSceneNodeGroup* NodeGroup |
MovieScene.h | ||
| MovieScene.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditUndo() |
MovieScene.h | ||
virtual void PostLoad() |
Called after this object has been deserialized | MovieScene.h |