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API > API/Runtime > API/Runtime/MovieScene
Structure that represents a group of nodes
| Name | UMovieSceneNodeGroup |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
| Include Path | #include "MovieScene.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneNodeGroup : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneNodeGroup
Classes
| Name | Remarks |
|---|---|
| FOnNodeGroupChanged | Event that is triggered whenever this node group has changed |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableFilter | bool | Whether sequencer should filter to only show this nodes in this group | MovieScene.h | |
| Name | FName | MovieScene.h | ||
| Nodes | TArray< FString > | Nodes that are part of this node group, stored as node tree paths | MovieScene.h | |
| OnNodeGroupChangedEvent | FOnNodeGroupChanged | Event that is triggered whenever this node group has changed | MovieScene.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNode
(
const FString& Path |
MovieScene.h | ||
bool ContainsNode
(
const FString& Path |
MovieScene.h | ||
bool GetEnableFilter() |
MovieScene.h | ||
const FName GetName() |
MovieScene.h | ||
TArrayView< FString > GetNodes() |
MovieScene.h | ||
UMovieSceneNodeGroup::FOnNodeGroupChanged TBaseMulticastDelegate_NoParams OnNodeGroupChanged() |
MovieScene.h | ||
void RemoveNode
(
const FString& Path |
MovieScene.h | ||
void SetEnableFilter
(
bool bInEnableFilter |
MovieScene.h | ||
void SetName
(
const FName& Name |
MovieScene.h | ||
| MovieScene.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const UMovieSceneNodeGroup& Other |
MovieScene.h | ||
bool operator==
(
const UMovieSceneNodeGroup& Other |
Comparison operators We only need these for being stored in a container, to check if it's the same object. | MovieScene.h |