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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneNodeGroup
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
Include | #include "MovieScene.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieScene.cpp |
void UpdateNodePath
&40;
const FString & OldPath,
const FString & NewPath
&41;