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API > API/Runtime > API/Runtime/MovieScene
| Name | UMovieSceneEvalTimeSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEvalTimeSystem.h |
| Include Path | #include "EntitySystem/MovieSceneEvalTimeSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneEvalTimeSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEvalTimeSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneEvalTimeSystem
(
const FObjectInitializer& ObjInit |
EntitySystem/MovieSceneEvalTimeSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EvaluatedTimes | TArray< UE::MovieScene::FEvaluatedTime, TInlineAllocator< 16 > > | EntitySystem/MovieSceneEvalTimeSystem.h | ||
| RelevantFilter | UE::MovieScene::FEntityComponentFilter | EntitySystem/MovieSceneEvalTimeSystem.h |
Functions
Public
Overridden from UMovieSceneEntitySystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsRelevantImpl
(
UMovieSceneEntitySystemLinker* InLinker |
EntitySystem/MovieSceneEvalTimeSystem.h | ||
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
EntitySystem/MovieSceneEvalTimeSystem.h | ||
virtual void OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
EntitySystem/MovieSceneEvalTimeSystem.h |