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Unreal Engine C++ API Reference > Runtime > MovieScene
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneBindingOverrides
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOverrides.h |
Include | #include "MovieSceneBindingOverrides.h" |
Syntax
class UMovieSceneBindingOverrides : public UObject
Remarks
A one-to-many definition of movie scene object binding IDs to overridden objects that should be bound to that binding.
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneBindingOverrides
(
const FObjectInitializer& Init |
Default constructor |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddBinding
(
FMovieSceneObjectBindingID Binding, |
Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the sequence. |
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bool | LocateBoundObjects
(
const FGuid& InBindingId, |
|
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void | Rebuild the lookup map for efficient lookup. | |
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void | RemoveBinding
(
FMovieSceneObjectBindingID Binding, |
Removes the specified actor from the specified binding's actor array. |
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void | ResetBinding
(
FMovieSceneObjectBindingID Binding |
Resets the specified binding back to the defaults defined by the sequence. |
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void | Resets all overridden bindings back to the defaults defined by the sequence. | |
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void | SetBinding
(
FMovieSceneObjectBindingID Binding, |
Overrides the specified binding with the specified objects, optionally still allowing the bindings defined in the sequence. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |