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API > API/Runtime > API/Runtime/MovieScene
Default dynamic binding resolver library, with several basic resolver functions.
| Name | UBuiltInDynamicBindingResolverLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h |
| Include Path | #include "MovieSceneDynamicBinding.h" |
Syntax
UCLASS (Meta=(SequencerBindingResolverLibrary), MinimalAPI)
class UBuiltInDynamicBindingResolverLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBuiltInDynamicBindingResolverLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieSceneDynamicBindingResolveResult ResolveToPlayerPawn
(
UObject* WorldContextObject, |
Resolve the bound object to the player's pawn | MovieSceneDynamicBinding.h |
|