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API > API/Runtime > API/Runtime/MovieScene
| |
|
| Name |
FMovieSceneDynamicBindingResolveResult |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h |
| Include Path |
#include "MovieSceneDynamicBinding.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneDynamicBindingResolveResult
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsPossessedObject |
bool |
Whether the resolved object is external to the sequence |
MovieSceneDynamicBinding.h |
- EditAnywhere
- BlueprintReadWrite
- Category="General"
|
| Object |
TObjectPtr< UObject > |
The resolved object |
MovieSceneDynamicBinding.h |
- EditAnywhere
- BlueprintReadWrite
- Category="General"
|