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Simple traits class that works with the simple storage below. The only thing that is needed is a `void RestoreState(KeyType, Params)_ method on the state class.
| Name | TSimplePreAnimatedStateTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
Syntax
template<typename InKeyType, typename InStorageType>
struct TSimplePreAnimatedStateTraits : public UE::MovieScene::FPreAnimatedStateTraits
Inheritance Hierarchy
- FPreAnimatedStateTraits → TSimplePreAnimatedStateTraits
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| KeyType | InKeyType | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h | |
| StorageType | InStorageType | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestorePreAnimatedValue
(
const KeyType& Key, |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |