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Property accessor traits that do not know the underlying UObjectPropertyType until runtime
| Name | TRuntimePropertyTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyTraits.h |
| Include Path | #include "EntitySystem/MovieScenePropertyTraits.h" |
Syntax
template<typename RuntimeType, typename ... MetaDataTypes>
struct TRuntimePropertyTraits
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MetaDataType | TPropertyMetaData< MetaDataTypes... > | EntitySystem/MovieScenePropertyTraits.h | |
| StorageType | RuntimeType | EntitySystem/MovieScenePropertyTraits.h | |
| StorageTypeParam | typename TCallTraits< StorageType >::ParamType | EntitySystem/MovieScenePropertyTraits.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetObjectPropertyValue
(
const UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void GetObjectPropertyValue
(
const UObject* InObject, |
Property Value Getters | EntitySystem/MovieScenePropertyTraits.h | |
static void GetObjectPropertyValue
(
const UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void GetObjectPropertyValue
(
const UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void SetObjectPropertyValue
(
UObject* InObject, |
Property Value Setters | EntitySystem/MovieScenePropertyTraits.h | |
static void SetObjectPropertyValue
(
UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void SetObjectPropertyValue
(
UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h |