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API > API/Runtime > API/Runtime/MovieScene
| Name | FCustomPropertyAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Syntax
struct FCustomPropertyAccessor
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalTag | FComponentTypeID | (Optional) An additional tag that should be applied alongside this property accessor component | EntitySystem/MovieScenePropertySystemTypes.h | |
| Class | UClass * | The class of the object that the accessor applies to | EntitySystem/MovieScenePropertySystemTypes.h | |
| PropertyPath | FName | The complete path name to the property from the class specified above | EntitySystem/MovieScenePropertySystemTypes.h |