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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TRelativePtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset
(
TYPE_OF_NULLPTR |
EntitySystem/RelativePtr.h | ||
void Reset
(
const void* BasePtr, |
EntitySystem/RelativePtr.h |
Reset(TYPE_OF_NULLPTR)
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/RelativePtr.h |
| Include Path | #include "EntitySystem/RelativePtr.h" |
void Reset
(
TYPE_OF_NULLPTR
)
Reset(const void , const void )
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/RelativePtr.h |
| Include Path | #include "EntitySystem/RelativePtr.h" |
void Reset
(
const void * BasePtr,
const void * ThisPtr
)