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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TPropertyActuator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
This will be specialized at end of this file for floats, transforms,eulertransforms and vectors. | Evaluation/MovieScenePropertyTemplate.h | |
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Specializations. | Evaluation/MovieScenePropertyTemplate.h | |
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
virtual void Actuate
(
UObject* InObject, |
Apply the the specified value to an object. | Evaluation/MovieScenePropertyTemplate.h |
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< PropertyType >::ParamType, const TBlendableTokenStack< PropertyType > &, const FMovieSceneContext &)
Description
This will be specialized at end of this file for floats, transforms,eulertransforms and vectors.
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
virtual void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < PropertyType >::ParamType InValue,
const TBlendableTokenStack < PropertyType > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< float >::ParamType, const TBlendableTokenStack< float > &, const FMovieSceneContext &)
Description
Specializations.
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < float >::ParamType InValue,
const TBlendableTokenStack < float > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< int32 >::ParamType, const TBlendableTokenStack< int32 > &, const FMovieSceneContext &)
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < int32 >::ParamType InValue,
const TBlendableTokenStack < int32 > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< FVector2D >::ParamType, const TBlendableTokenStack< FVector2D > &, const FMovieSceneContext &)
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < FVector2D >::ParamType InValue,
const TBlendableTokenStack < FVector2D > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< FEulerTransform >::ParamType, const TBlendableTokenStack< FEulerTransform > &, const FMovieSceneContext &)
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < FEulerTransform >::ParamType InValue,
const TBlendableTokenStack < FEulerTransform > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< FTransform >::ParamType, const TBlendableTokenStack< FTransform > &, const FMovieSceneContext &)
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < FTransform >::ParamType InValue,
const TBlendableTokenStack < FTransform > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< FVector4 >::ParamType, const TBlendableTokenStack< FVector4 > &, const FMovieSceneContext &)
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < FVector4 >::ParamType InValue,
const TBlendableTokenStack < FVector4 > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< FVector >::ParamType, const TBlendableTokenStack< FVector > &, const FMovieSceneContext &)
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < FVector >::ParamType InValue,
const TBlendableTokenStack < FVector > & OriginalStack,
const FMovieSceneContext & Context
) const
Actuate(UObject *, typename TCallTraits< PropertyType >::ParamType, const TBlendableTokenStack< PropertyType > &, const FMovieSceneContext &, FPersistentEvaluationData &, IMovieScenePlayer &)
Description
Apply the the specified value to an object.
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
virtual void Actuate
(
UObject * InObject,
typename TCallTraits < PropertyType >::ParamType InValue,
const TBlendableTokenStack < PropertyType > & OriginalStack,
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
)
Parameters
| Name | Remarks |
|---|---|
| InObject | The object to apply the value to. nullptr where this actuator is being used for a root track. |
| InValue | The value to apply to the object. |
| OriginalStack | Reference to the original stack from which the final result was derived. |
| Context | Movie scene context structure from the root level |
| PersistentData | Persistent data store for the evaluation |
| Player | The movie scene player currently running the sequence |