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Blending actuator type that knows how to apply values of type PropertyType
| Name | TPropertyActuator |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
Syntax
template<typename PropertyType>
struct TPropertyActuator : public TMovieSceneBlendingActuator< PropertyType >
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPropertyActuator
(
const PropertyTemplate::FSectionData& InPropertyData |
Evaluation/MovieScenePropertyTemplate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyData | PropertyTemplate::FSectionData | Evaluation/MovieScenePropertyTemplate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Specializations. | Evaluation/MovieScenePropertyTemplate.h | |
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h | ||
void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Evaluation/MovieScenePropertyTemplate.h |
Overridden from TMovieSceneBlendingActuator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
This will be specialized at end of this file for floats, transforms,eulertransforms and vectors. | Evaluation/MovieScenePropertyTemplate.h | |
virtual void Actuate
(
UObject* InObject, |
Apply the the specified value to an object. | Evaluation/MovieScenePropertyTemplate.h | |
virtual PropertyType RetrieveCurrentValue
(
UObject* InObject, |
Retrieve the current value of the specified object | Evaluation/MovieScenePropertyTemplate.h |