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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TEntityTaskComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TFilteredEntityTask< T... > FilterAny
(
const FComponentMask& InComponentMask |
Constrain this task to only run for entities that have at least one of the specified components or tags | EntitySystem/MovieSceneEntitySystemTask.h | |
TFilteredEntityTask< T... > FilterAny
(
std::initializer_list< FComponentTypeID > InComponentTypes |
Constrain this task to only run for entities that have at least one of the specified components or tags | EntitySystem/MovieSceneEntitySystemTask.h |
FilterAny(const FComponentMask &)
Description
Constrain this task to only run for entities that have at least one of the specified components or tags
| Name | FilterAny |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
TFilteredEntityTask < T... > FilterAny
(
const FComponentMask & InComponentMask
)
FilterAny(std::initializer_list< FComponentTypeID >)
Description
Constrain this task to only run for entities that have at least one of the specified components or tags
| Name | FilterAny |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
TFilteredEntityTask < T... > FilterAny
(
std::initializer_list< FComponentTypeID > InComponentTypes
)