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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TEntityTaskCaller_NumComponents_-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEachAllocationImpl
(
TaskImpl& TaskImplInstance, |
EntitySystem/MovieSceneEntitySystemTask.h | ||
static void ForEachAllocationImpl
(
TaskImpl& TaskImplInstance, |
EntitySystem/MovieSceneEntitySystemTask.h |
ForEachAllocationImpl(TaskImpl &, FEntityAllocationIteratorItem, const TEntityTaskComponents< AccessorTypes... > &)
| Name | ForEachAllocationImpl |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename TaskImpl, typename... AccessorTypes>
static void ForEachAllocationImpl
(
TaskImpl & TaskImplInstance,
FEntityAllocationIteratorItem Item,
const TEntityTaskComponents < AccessorTypes... > & Components
)
ForEachAllocationImpl(TaskImpl &, FEntityAllocationIteratorItem, TArrayView< const FPreLockedDataPtr >, FEntityAllocationWriteContext, const TEntityTaskComponents< AccessorTypes... > &)
| Name | ForEachAllocationImpl |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename TaskImpl, typename... AccessorTypes>
static void ForEachAllocationImpl
(
TaskImpl & TaskImplInstance,
FEntityAllocationIteratorItem Item,
TArrayView < const FPreLockedDataPtr > PreLockedData,
FEntityAllocationWriteContext WriteContext,
const TEntityTaskComponents < AccessorTypes... > & Components
)