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API > API/Runtime > API/Runtime/MovieScene
| Name | TEntityTaskCaller< NumComponents, false > |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
Syntax
template<int32 NumComponents>
struct TEntityTaskCaller< NumComponents, false >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEachAllocationImpl
(
TaskImpl& TaskImplInstance, |
EntitySystem/MovieSceneEntitySystemTask.h | ||
static void ForEachAllocationImpl
(
TaskImpl& TaskImplInstance, |
EntitySystem/MovieSceneEntitySystemTask.h | ||
static void ForEachEntityImpl
(
TaskImpl& TaskImplInstance, |
EntitySystem/MovieSceneEntitySystemTask.h |