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API > API/Runtime > API/Runtime/MovieScene
| Name | TEntityTask |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
Syntax
template<typename TaskImpl, typename... ComponentTypes>
struct TEntityTask : public UE::MovieScene::TEntityTaskBase< TaskImpl, ComponentTypes... >
Inheritance Hierarchy
- TEntityTaskBase → TEntityTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEntityTask
(
FEntityManager* InEntityManager, |
EntitySystem/MovieSceneEntitySystemTask.h | ||
TEntityTask
(
FEntityManager* InEntityManager, |
EntitySystem/MovieSceneEntitySystemTask.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TaskImplInstance | TaskImpl | EntitySystem/MovieSceneEntitySystemTask.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoTask
(
ENamedThreads::Type CurrentThread, |
EntitySystem/MovieSceneEntitySystemTask.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ESubsequentsMode::Type GetSubsequentsMode() |
EntitySystem/MovieSceneEntitySystemTask.h |