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API > API/Runtime > API/Runtime/MovieScene
| Name | TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityGroupingSystem.h |
| Include Path | #include "EntitySystem/MovieSceneEntityGroupingSystem.h" |
Syntax
template<typename GroupingPolicy, int ... ComponentIndices, typename ... ComponentTypes>
struct TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... > :
public UE::MovieScene::TEntityGroupingHandlerBase< GroupingPolicy > ,
public UE::MovieScene::IEntityGroupingHandler
Inheritance Hierarchy
- TEntityGroupingHandlerBase → TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... >
Implements Interfaces
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GroupKeyType | typename GroupingPolicy::GroupKeyType | EntitySystem/MovieSceneEntityGroupingSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Components | TTuple< TComponentTypeID< ComponentTypes >... > | The components that are required for making up a group key | EntitySystem/MovieSceneEntityGroupingSystem.h | |
| Policy | GroupingPolicy | The grouping policy | EntitySystem/MovieSceneEntityGroupingSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEntityGroupingHandlerImpl
(
GroupingPolicy&& InPolicy, |
EntitySystem/MovieSceneEntityGroupingSystem.h | ||
void VisitLinkedEntities
(
FEntityAllocationIteratorItem Item, |
EntitySystem/MovieSceneEntityGroupingSystem.h | ||
void VisitUnlinkedEntities
(
FEntityAllocationIteratorItem Item, |
EntitySystem/MovieSceneEntityGroupingSystem.h |
Overridden from IEntityGroupingHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnGroupIndexFreed
(
int32 GroupIndex |
EntitySystem/MovieSceneEntityGroupingSystem.h | ||
| EntitySystem/MovieSceneEntityGroupingSystem.h | |||
virtual void ProcessAllocation
(
FEntityAllocationIteratorItem Item, |
Process an allocation and group the entities found therein | EntitySystem/MovieSceneEntityGroupingSystem.h |