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API > API/Runtime > API/Runtime/MovieScene
The component data for describing what group an entity belongs to (see UMovieSceneEntityGroupingSystem)
| Name | FEntityGroupID |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/BuiltInComponentTypes.h |
| Include Path | #include "EntitySystem/BuiltInComponentTypes.h" |
Syntax
struct FEntityGroupID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/BuiltInComponentTypes.h | |||
FEntityGroupID
(
const FEntityGroupingPolicyKey InPolicyKey, |
EntitySystem/BuiltInComponentTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | EEntityGroupFlags | EntitySystem/BuiltInComponentTypes.h | ||
| GroupIndex | int32 | EntitySystem/BuiltInComponentTypes.h | ||
| PolicyKey | FEntityGroupingPolicyKey | EntitySystem/BuiltInComponentTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasGroup () |
Returns whether this component is valid (see IsValid) and if it still belongs to a group. | EntitySystem/BuiltInComponentTypes.h | |
bool IsValid() |
Returns whether this component points to a valid grouping policy, and has a valid group. | EntitySystem/BuiltInComponentTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FEntityGroupID Invalid() |
EntitySystem/BuiltInComponentTypes.h |