Navigation
API > API/Runtime > API/Runtime/MovieScene
Complete information required for applying a custom getter/setter to an object
| Name | TCustomPropertyAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Syntax
template<typename PropertyTraits>
struct TCustomPropertyAccessor : public UE::MovieScene::FCustomPropertyAccessor
Inheritance Hierarchy
- FCustomPropertyAccessor → TCustomPropertyAccessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TCustomPropertyAccessor
(
UClass* InClass, |
EntitySystem/MovieScenePropertySystemTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Functions | TCustomPropertyAccessorFunctions< PropertyTraits > | Function pointers to use for interacting with the property | EntitySystem/MovieScenePropertySystemTypes.h |