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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TComponentLock_FReadErasedOption-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneComponentPtr.h | |||
TComponentLock
(
const FComponentHeader* InHeader, |
EntitySystem/MovieSceneComponentPtr.h |
TComponentLock()
| Name | TComponentLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
| Include Path | #include "EntitySystem/MovieSceneComponentPtr.h" |
TComponentLock()
TComponentLock(const FComponentHeader *, EComponentHeaderLockMode, int32)
| Name | TComponentLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
| Include Path | #include "EntitySystem/MovieSceneComponentPtr.h" |
TComponentLock
(
const FComponentHeader * InHeader,
EComponentHeaderLockMode InLockMode,
int32 ComponentOffset
)