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API > API/Runtime > API/Runtime/MovieScene
Implemtntation of a contitional untyped add payload
| Name | FAddConditional |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
| Include Path | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
struct FAddConditional
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAddConditional
(
FComponentTypeID InComponentTypeID, |
EntitySystem/MovieSceneEntityBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCondition | bool | EntitySystem/MovieSceneEntityBuilder.h | ||
| ComponentTypeID | FComponentTypeID | EntitySystem/MovieSceneEntityBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccumulateMask
(
FComponentMask& OutMask |
EntitySystem/MovieSceneEntityBuilder.h | ||
void Apply
(
FEntityAllocation* Allocation, |
EntitySystem/MovieSceneEntityBuilder.h |