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Interface required for any logical grouping of pre-animated state
| Name | IPreAnimatedStateGroupManager |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
Syntax
struct IPreAnimatedStateGroupManager
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPreAnimatedStateGroupManager() |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GatherStaleStorageGroups
(
TArray< FPreAnimatedStorageGroupHandle >& StaleGroupStorage |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h | ||
void InitializeGroupManager
(
FPreAnimatedStateExtension* Extension |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h | ||
void OnGroupDestroyed
(
FPreAnimatedStorageGroupHandle Group |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |