Navigation
API > API/Runtime > API/Runtime/MovieScene
Interface that can be added to any entity system in the 'instantiation' phase to implement save / restore state with its system dependencies strictly saved in order, and restored in reverse order
| Name | IMovieScenePreAnimatedStateSystemInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePreAnimatedStateSystem.h |
| Include Path | #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" |
Syntax
class IMovieScenePreAnimatedStateSystemInterface
Derived Classes
IMovieScenePreAnimatedStateSystemInterface derived class hierarchy
Structs
| Name | Remarks |
|---|---|
| FPreAnimationParameters |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RestorePreAnimatedState
(
const FPreAnimationParameters& InParameters |
EntitySystem/MovieScenePreAnimatedStateSystem.h | ||
virtual void SavePreAnimatedState
(
const FPreAnimationParameters& InParameters |
EntitySystem/MovieScenePreAnimatedStateSystem.h |