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Abstract base class for any property system that deals with a property registered with FBuiltInComponentTypes::PropertyRegistry
| Name | UMovieScenePropertySystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePropertySystem.h |
| Include Path | #include "Systems/MovieScenePropertySystem.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UMovieScenePropertySystem :
public UMovieSceneEntitySystem ,
public IMovieScenePreAnimatedStateSystemInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieScenePropertySystem
Implements Interfaces
Derived Classes
UMovieScenePropertySystem derived class hierarchy
- UMovieScene2DTransformPropertySystem
- UMovieScene3DTransformPropertySystem
- UMovieSceneBoolPropertySystem
- UMovieSceneBytePropertySystem
- UMovieSceneColorPropertySystem
- UMovieSceneComponentTransformSystem
- UMovieSceneDoublePropertySystem
- UMovieSceneDoubleVectorPropertySystem
- UMovieSceneEnumPropertySystem
- UMovieSceneEulerTransformPropertySystem
- UMovieSceneFloatPropertySystem
- UMovieSceneFloatVectorPropertySystem
- UMovieSceneIntegerPropertySystem
- UMovieSceneObjectPropertySystem
- UMovieSceneRotatorPropertySystem
- UMovieSceneStringPropertySystem
- UMovieSceneTextPropertySystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieScenePropertySystem
(
const FObjectInitializer& ObjInit |
Systems/MovieScenePropertySystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindToProperty
(
const UE::MovieScene::TPropertyComponents< PropertyTraits >& InComponents |
Must be called on construction of derived classes to initialize the members necessary for this system to animate its property | Systems/MovieScenePropertySystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLink() |
Systems/MovieScenePropertySystem.h | ||
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/MovieScenePropertySystem.h | ||
virtual void OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Systems/MovieScenePropertySystem.h |
Overridden from IMovieScenePreAnimatedStateSystemInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RestorePreAnimatedState
(
const FPreAnimationParameters& InParameters |
Systems/MovieScenePropertySystem.h | ||
virtual void SavePreAnimatedState
(
const FPreAnimationParameters& InParameters |
Systems/MovieScenePropertySystem.h |