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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/IEntitySystemScheduler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTaskID AddTask
(
const FTaskParams& InParams, |
Add a new task of the specified type for the currently open node ID | EntitySystem/IMovieSceneTaskScheduler.h | |
FTaskID AddTask
(
const FTaskParams& InParams, |
Add an anonymous unbound task for doing non-ecs work | EntitySystem/IMovieSceneTaskScheduler.h |
AddTask(const FTaskParams &, TaskArgTypes &&...)
Description
Add a new task of the specified type for the currently open node ID
Example usage: TaskScheduler->AddTask
| Name | AddTask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneTaskScheduler.h |
| Include Path | #include "EntitySystem/IMovieSceneTaskScheduler.h" |
template<typename TaskType, typename ... TaskArgTypes>
FTaskID AddTask
(
const FTaskParams & InParams,
TaskArgTypes &&... Args
)
AddTask(const FTaskParams &, TSharedPtr< ITaskContext >, TaskFunctionPtr)
Description
Add an anonymous unbound task for doing non-ecs work
| Name | AddTask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneTaskScheduler.h |
| Include Path | #include "EntitySystem/IMovieSceneTaskScheduler.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/IMovieSceneTaskScheduler.cpp |
FTaskID AddTask
(
const FTaskParams & InParams,
TSharedPtr < ITaskContext > InTaskContext,
TaskFunctionPtr InTaskFunction
)