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API > API/Runtime > API/Runtime/MovieScene
| Name | FTaskParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneTaskScheduler.h |
| Include Path | #include "EntitySystem/IMovieSceneTaskScheduler.h" |
Syntax
struct FTaskParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTaskParams
(
const TStatId& InStatId |
EntitySystem/IMovieSceneTaskScheduler.h | ||
FTaskParams
(
const TCHAR* InDebugName, |
EntitySystem/IMovieSceneTaskScheduler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceConsumeUpstream | uint8 | EntitySystem/IMovieSceneTaskScheduler.h | ||
| bForceGameThread | uint8 | EntitySystem/IMovieSceneTaskScheduler.h | ||
| bForcePrePostTask | uint8 | EntitySystem/IMovieSceneTaskScheduler.h | ||
| bForcePropagateDownstream | uint8 | EntitySystem/IMovieSceneTaskScheduler.h | ||
| bSerialTasks | uint8 | EntitySystem/IMovieSceneTaskScheduler.h | ||
| DebugName | const TCHAR * | EntitySystem/IMovieSceneTaskScheduler.h | ||
| StatId | TStatId | EntitySystem/IMovieSceneTaskScheduler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTaskParams & ForceGameThread() |
Force this task to run on the game thread | EntitySystem/IMovieSceneTaskScheduler.h | |
FTaskParams & ForcePrePostTask() |
Force this task to run Pre/Post callbacks even if there is no meaningful work to be done in the body | EntitySystem/IMovieSceneTaskScheduler.h | |
FTaskParams & Stat
(
const TStatId& InStatId |
Set a custom stat ID for this task | EntitySystem/IMovieSceneTaskScheduler.h |